Lectures
- 1. Course Overview
- 2. Ray Casting 1
- 3. Ray Casting 2
- 4. Transformations 1
- 5. Transformations 2
- 6. Ray Tracing
- 7. Local Illumination
- 8. Acceleration Data Structures
- 9. Curves and Surfaces
- 10. Animation 1
- 11. Animation 2
- 12. Animation 3
- 13. Graphics Pipeline 1
- 14. Graphics Pipeline 2
- 15. Graphics Pipeline 3
- 16. Graphics Pipeline 4
- 17. Shadows
- 18. Global Illumination: Radiosity
- 19. Monte Carlo Ray Tracing
- 20. Color 1: Color Vision and Color Spaces
- 21. Color 2: Color Effects and Production
- 22. Texture Mapping
- 23. Sampling, Aliasing and MIP Mapping
Computer Graphics - Lecture 23
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Lecture 23 - Sampling, Aliasing and MIP Mapping
Sampling, Aliasing and MIP Mapping (2.0 MB pdf file)
Prof. Frédo Durand, Prof. Barbara Cutler
6.837 Computer Graphics, Fall 2003 (Massachusetts Institute of Technology: MIT OpenCourseWare) http://ocw.mit.edu Date accessed: 2009-04-23 License: Creative Commons BY-NC-SA |
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