Lectures (Video)
- 1. Introduction
- 2. Karel Program
- 3. Karel and Java
- 4. First Java Program
- 5. Variables
- 6. Data Types and Statement Blocks
- 7. Loops
- 8. Using Classes
- 9. More on classes
- 10. Methods
- 11. Events
- 12. Characters
- 13. Encryption
- 14. Memory
- 15. File IO
- 16. Arrays
- 17. More on Arrays
- 18. Debugging
- 19. Interface and HashMap
- 20. GUI and Interactors
- 21. Example Programs
- 22. Components and Containers
- 23. Searching and Sorting
- 24. Software Engineering and Design
- 25. Thread
- 26. Java Libraries
Programming Methodology - Lecture 24
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Lecture 24 - Software Engineering and Design
Principles of Good Software Engineering for Managing Large Amounts of Data, Principles of Design, The Collection Hierarchy, Useful Methods of Collection, The FlyTunes Example Program - An Online Music Store, Defining the Song Class, Defining the Album Class, Seeing the Program Run, Considering the Data Structures Needed, Reusing Data - Shallow Copy vs. Deep Copy, The FlyTunesStore Program Code
Mehran Sahami
Introduction to Computer Science/Programming Methodology (Stanford University: Stanford Engineering Everywhere) http://see.stanford.edu Date accessed: 2008-11-26 License: Creative Commons Attribution 3.0 |
Lecture Material
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